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Walnut tree - scans + Speedtree + UE4

A little diorama featuring scan-based walnut tree made for SpeedTree library.
Here is a vfx version rendered in Unreal Engine 4, coupled with a bunch of Megascans assets.
The vine is made in SpeedTree using mesh forces.
/ Quick breakdown/tutorial at the end. /

Walnut VFX pack - SpeedTree renders

Walnut VFX pack - SpeedTree renders

Leaves were made with multi-angle approach to get more detailed normal maps

Leaves were made with multi-angle approach to get more detailed normal maps

UE4 screenshot

UE4 screenshot

Making tiling textures for branches

Making tiling textures for branches

Trunk textures - baking and cleanup

Trunk textures - baking and cleanup